
EA just announced this week the acquisition of social games' developer Playfish for more than US$275 million and it has also announced the axe of 1,500 jobs around the world. Do you really think the big issue in the company is that they didn't do social games?
A friend of mine just send me an article from 2007 talking about the state of the game industry and it looks pretty up to date yet in the end of 2009, even after a global economic crisis, impressive. It shows how much our industry is slow to make some changes, or at least the giants, the relation to Hollywood and how immature the executives are, called as young gamer dudes on the article quoted above.



It is now the Bananas' Party! The biggest game developers' nightmare was choosing the right engine, mainly because it needed to fit the size of their pockets, obviously, as some of them need endless money to license.






