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EA: Acquiring companies and firing people

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EA Playfish

EA just announced this week the acquisition of social games' developer Playfish for more than US$275 million and it has also announced the axe of 1,500 jobs around the world. Do you really think the big issue in the company is that they didn't do social games?

A friend of mine just send me an article from 2007 talking about the state of the game industry and it looks pretty up to date yet in the end of 2009, even after a global economic crisis, impressive. It shows how much our industry is slow to make some changes, or at least the giants, the relation to Hollywood and how immature the executives are, called as young gamer dudes on the article quoted above.

Last Updated ( Wednesday, 11 November 2009 16:11 )
 

Now Unreal is free

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Unreal DKIt is now the Bananas' Party! The biggest game developers' nightmare was choosing the right engine, mainly because it needed to fit the size of their pockets, obviously, as some of them need endless money to license.

Unreal is one of these engines that charges a lot of money to license its technology, but now, just some weeks after Unity announcement of its free version, Unreal has its free version too. What amazing!

Last Updated ( Thursday, 05 November 2009 14:23 )
 

Unity 2.6 is now for free

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Unity logo

"Is it the end of Adobe's Flash?" This is the sentence I have heard around the industry since Unity has launched, but for sure there is enough space for both technologies. Even offering Unity for free, there won't be a winner - they are different in concept. You can build more than games on Flash, websites, for example, and in vector... What Unity doesn't.

Since TechCrunch announced angel investors were backing up Unity Technology and the company was moving from Copenhagen to San Francisco, I realized they were ready to be huge!

Last Updated ( Friday, 06 November 2009 02:27 )
 

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